1 - Model your shotgun, rifle or anything like that

2 - Let the mesh of his barl with the name "sawbarl"
 2.1 - The axis it has to be positioned at specific location and when rotate Y will make the movement of opening and closing

3 - Create a cfg file in this folder with the .dff name of the gun that it will replace (eg sawnoff.cfg)
 3.1 - Within the "Example" folder has a cfg file already fully configured example, you can use it yourself, just take a copy of it, put in this folder and configure if necessary
 3.2 - The cfg file must be in "CLEO\EnhFuncs\sawbarl" folder, eg "CLEO\EnhFuncs\sawbarl\sawnoff.cfg"

4- By publish your weapon, publish the .dff .txd it normally, and accompanied the .cfg file, nothing more
 4.1 - NEVER publish .cs, .BMS files etc along with it! provide the official link to download of the Enhanced Functions with the latest and newest version! http://juniordjjr.blogspot.com/2014/02/down-enhfuncs-enhanced-functions-inedito.html



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Work with: All fire guns
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The original Sawnoff of GTA SA is already adapted and run this function 